Grading rubrics for project-based coding assessments
2 May 2026
A starting rubric teachers can adapt for game, art, and robotics final projects. Grading open-ended coding projects is one of the most common pain points we hear from teachers, since a rubric built for a worksheet doesn't translate well to a project where there are dozens of valid solutions.
Our starting rubric scores across four dimensions rather than a single overall mark: functionality (does it do what the student intended), code structure (is it organised in a way that reflects understanding, not just trial and error), creativity, and the student's own reflection on what they'd improve next time.
Each dimension comes with a simple four-point descriptor scale, written in plain language rather than jargon, so it's usable whether or not the assessor is confident reading code themselves. We've published separate versions tuned for game projects, art/generative projects, and robotics projects, since the 'functionality' criteria look quite different across those three.
The rubric is available as a downloadable template from the teacher dashboard, along with a short guide on running a five-minute student reflection interview alongside the written rubric.
